switch maskfilters to sk_sp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852113003
Review URL: https://codereview.chromium.org/1852113003
diff --git a/gm/samplerstress.cpp b/gm/samplerstress.cpp
index 10e3cac..ee87f09 100644
--- a/gm/samplerstress.cpp
+++ b/gm/samplerstress.cpp
@@ -76,12 +76,12 @@
}
void createMaskFilter() {
- if (fMaskFilter.get()) {
+ if (fMaskFilter) {
return;
}
const SkScalar sigma = 1;
- fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma));
+ fMaskFilter = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma);
}
void onDraw(SkCanvas* canvas) override {
@@ -96,7 +96,7 @@
paint.setAntiAlias(true);
paint.setTextSize(72);
paint.setShader(fShader);
- paint.setMaskFilter(fMaskFilter.get());
+ paint.setMaskFilter(fMaskFilter);
sk_tool_utils::set_portable_typeface(&paint);
SkRect temp;
@@ -138,7 +138,7 @@
SkBitmap fTexture;
bool fTextureCreated;
sk_sp<SkShader> fShader;
- SkAutoTUnref<SkMaskFilter> fMaskFilter;
+ sk_sp<SkMaskFilter> fMaskFilter;
typedef GM INHERITED;
};