switch maskfilters to sk_sp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852113003
Review URL: https://codereview.chromium.org/1852113003
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index 59d0822..e615235 100644
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -77,12 +77,11 @@
// renders correctly
srcRect.setXYWH(1, 1, 3, 3);
dstRect.setXYWH(5, 405, 305, 305);
- SkMaskFilter* mf = SkBlurMaskFilter::Create(
+ paint.setMaskFilter(SkBlurMaskFilter::Make(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
SkBlurMaskFilter::kHighQuality_BlurFlag |
- SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
- paint.setMaskFilter(mf)->unref();
+ SkBlurMaskFilter::kIgnoreTransform_BlurFlag));
canvas->drawImageRect(image, srcRect, dstRect, &paint);
// Blur and a rotation + nullptr src rect
@@ -90,10 +89,9 @@
// but it will test a code path in SkGpuDevice::drawBitmap
// that handles blurs with rects transformed to non-
// orthogonal rects. It also tests the nullptr src rect handling
- mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
- SkBlurMask::ConvertRadiusToSigma(5),
- SkBlurMaskFilter::kHighQuality_BlurFlag);
- paint.setMaskFilter(mf)->unref();
+ paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
+ SkBlurMask::ConvertRadiusToSigma(5),
+ SkBlurMaskFilter::kHighQuality_BlurFlag));
dstRect.setXYWH(-150, -150, 300, 300);
canvas->translate(550, 550);