Always turn off domain in GrTextureOp for no-aa/nearest

Fixes an issue on Mali-400 where fragment shader domain check causes
precision loss of texture coords even when vertex texture coords are
inside the domain.

Change-Id: I3e1ea2c7ee7a73a0c1e8df76421afa432f986b88
Reviewed-on: https://skia-review.googlesource.com/c/159324
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
1 file changed