Fuse GrGLSLPrimitiveProcessor and GrGLSLGeometryProcessor ...

into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.

Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index 2d20e8c..715d9dc 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -79,7 +79,7 @@
         GLSLProcessor::GenKey(*this, caps, b);
     }
 
-    GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
+    GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override {
         return new GLSLProcessor();
     }
 
@@ -279,7 +279,7 @@
         GLSLProcessor::GenKey(*this, caps, b);
     }
 
-    GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
+    GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override {
         return new GLSLProcessor();
     }
 
@@ -535,7 +535,7 @@
         GLSLProcessor::GenKey(*this, caps, b);
     }
 
-    GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
+    GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override {
         return new GLSLProcessor();
     }
 
@@ -732,7 +732,7 @@
         GLSLProcessor::GenKey(*this, caps, b);
     }
 
-    GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
+    GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override {
         return new GLSLProcessor();
     }