Plumb GrContextOptions to GPU sinks in DM
We were ignoring the path renderer flag when drawing GMs or SKPs.
Bug: skia:
Change-Id: Iee443fb70f1faec65e46925fa0e3cea3716d448d
Reviewed-on: https://skia-review.googlesource.com/36861
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp
index 9eee2d2..f9e5fd3 100644
--- a/dm/DMSrcSink.cpp
+++ b/dm/DMSrcSink.cpp
@@ -1301,7 +1301,8 @@
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
- bool threaded)
+ bool threaded,
+ const GrContextOptions& grCtxOptions)
: fContextType(ct)
, fContextOverrides(overrides)
, fSampleCount(samples)
@@ -1309,12 +1310,13 @@
, fColorType(colorType)
, fAlphaType(alphaType)
, fColorSpace(std::move(colorSpace))
- , fThreaded(threaded) {}
+ , fThreaded(threaded)
+ , fBaseContextOptions(grCtxOptions) {}
DEFINE_bool(drawOpClip, false, "Clip each GrDrawOp to its device bounds for testing.");
Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString* log) const {
- GrContextOptions grOptions;
+ GrContextOptions grOptions = fBaseContextOptions;
src.modifyGrContextOptions(&grOptions);