rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags
Review URL: https://codereview.chromium.org/682223002
diff --git a/src/gpu/GrLayerCache.h b/src/gpu/GrLayerCache.h
index 58887d6..c772332 100644
--- a/src/gpu/GrLayerCache.h
+++ b/src/gpu/GrLayerCache.h
@@ -211,7 +211,7 @@
// Attempt to place 'layer' in the atlas. Return true on success; false on failure.
// When true is returned, 'needsRendering' will indicate if the layer must be (re)drawn.
// Additionally, the GPU resources will be locked.
- bool tryToAtlas(GrCachedLayer* layer, const GrTextureDesc& desc, bool* needsRendering);
+ bool tryToAtlas(GrCachedLayer* layer, const GrSurfaceDesc& desc, bool* needsRendering);
// Attempt to lock the GPU resources required for a layer. Return true on success;
// false on failure. When true is returned 'needsRendering' will indicate if the
@@ -221,7 +221,7 @@
// Currently, this path always uses a new scratch texture for non-Atlased layers
// and (thus) doesn't cache anything. This can yield a lot of re-rendering.
// TODO: allow rediscovery of free-floating layers that are still in the resource cache.
- bool lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool* needsRendering);
+ bool lock(GrCachedLayer* layer, const GrSurfaceDesc& desc, bool* needsRendering);
// addUse is just here to keep the API symmetric
void addUse(GrCachedLayer* layer) { layer->addUse(); }