Add toString methods to SkImageFilter-derived classes
This isn't definitive but at least makes something show up in the debugger.
Review URL: https://codereview.chromium.org/789163006
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 8acd7fd..b1271d8 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -282,6 +282,7 @@
static SkImageFilter* Create(SkLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter*,
const CropRect*, uint32_t uniqueID = 0);
+ SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiffuseLightingImageFilter)
SkScalar kd() const { return fKD; }
@@ -309,6 +310,7 @@
SkScalar ks, SkScalar shininess, SkImageFilter*, const CropRect*,
uint32_t uniqueID = 0);
+ SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSpecularLightingImageFilter)
SkScalar ks() const { return fKS; }
@@ -1035,6 +1037,14 @@
return true;
}
+#ifndef SK_IGNORE_TO_STRING
+void SkDiffuseLightingImageFilter::toString(SkString* str) const {
+ str->appendf("SkDiffuseLightingImageFilter: (");
+ str->appendf("kD: %f\n", fKD);
+ str->append(")");
+}
+#endif
+
#if SK_SUPPORT_GPU
bool SkDiffuseLightingImageFilter::asFragmentProcessor(GrFragmentProcessor** fp,
GrTexture* texture,
@@ -1142,6 +1152,14 @@
return true;
}
+#ifndef SK_IGNORE_TO_STRING
+void SkSpecularLightingImageFilter::toString(SkString* str) const {
+ str->appendf("SkSpecularLightingImageFilter: (");
+ str->appendf("kS: %f shininess: %f", fKS, fShininess);
+ str->append(")");
+}
+#endif
+
#if SK_SUPPORT_GPU
bool SkSpecularLightingImageFilter::asFragmentProcessor(GrFragmentProcessor** fp,
GrTexture* texture,