Create MSAA render target for blur mask texture
Original Author: Henry Song <henrysong@samsung.com>
Review URL: https://codereview.chromium.org/616923004
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 6eaed89..6a9c31d 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -21,6 +21,7 @@
#include "GrRecordReplaceDraw.h"
#include "GrStrokeInfo.h"
#include "GrTracing.h"
+#include "GrGpu.h"
#include "SkGrTexturePixelRef.h"
@@ -643,15 +644,19 @@
const SkPath& devPath,
const GrStrokeInfo& strokeInfo,
bool doAA,
- GrAutoScratchTexture* mask) {
+ GrAutoScratchTexture* mask,
+ int SampleCnt) {
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = SkScalarCeilToInt(maskRect.width());
desc.fHeight = SkScalarCeilToInt(maskRect.height());
+ desc.fSampleCnt = SampleCnt;
// We actually only need A8, but it often isn't supported as a
// render target so default to RGBA_8888
desc.fConfig = kRGBA_8888_GrPixelConfig;
- if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
+
+ if (context->isConfigRenderable(kAlpha_8_GrPixelConfig,
+ desc.fSampleCnt > 0)) {
desc.fConfig = kAlpha_8_GrPixelConfig;
}
@@ -785,7 +790,7 @@
GrAutoScratchTexture mask;
if (create_mask_GPU(fContext, maskRect, *devPathPtr, strokeInfo,
- grPaint.isAntiAlias(), &mask)) {
+ grPaint.isAntiAlias(), &mask, fRenderTarget->numSamples())) {
GrTexture* filtered;
if (paint.getMaskFilter()->filterMaskGPU(mask.texture(),