try Herb's new to_srgb
This was 6-8% faster than the previous code on my Trashcan.
Change-Id: I70081009e233c83226d6d302f871fb7e86cdc438
Reviewed-on: https://skia-review.googlesource.com/16986
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
diff --git a/bench/SkRasterPipelineBench.cpp b/bench/SkRasterPipelineBench.cpp
index f54efc5..527482a 100644
--- a/bench/SkRasterPipelineBench.cpp
+++ b/bench/SkRasterPipelineBench.cpp
@@ -125,3 +125,21 @@
}
};
DEF_BENCH( return (new SkRasterPipeline_2dot2); )
+
+class SkRasterPipelineToSRGB : public Benchmark {
+public:
+ bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
+ const char* onGetName() override {
+ return "SkRasterPipeline_to_srgb";
+ }
+
+ void onDraw(int loops, SkCanvas*) override {
+ SkRasterPipeline p;
+ p.append(SkRasterPipeline::to_srgb);
+
+ while (loops --> 0) {
+ p.run(0,N);
+ }
+ }
+};
+DEF_BENCH( return (new SkRasterPipelineToSRGB); )