use std::make_unique

Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
diff --git a/src/gpu/GrClipStackClip.cpp b/src/gpu/GrClipStackClip.cpp
index 2db564f..094a49e 100644
--- a/src/gpu/GrClipStackClip.cpp
+++ b/src/gpu/GrClipStackClip.cpp
@@ -7,7 +7,6 @@
 
 #include "include/private/SkTo.h"
 #include "src/core/SkClipOpPriv.h"
-#include "src/core/SkMakeUnique.h"
 #include "src/core/SkTaskGroup.h"
 #include "src/core/SkTraceEvent.h"
 #include "src/gpu/GrAppliedClip.h"
@@ -508,7 +507,7 @@
                                            SkBudgeted::kYes,
                                            GrProtected::kNo);
 
-        auto uploader = skstd::make_unique<GrTDeferredProxyUploader<ClipMaskData>>(reducedClip);
+        auto uploader = std::make_unique<GrTDeferredProxyUploader<ClipMaskData>>(reducedClip);
         GrTDeferredProxyUploader<ClipMaskData>* uploaderRaw = uploader.get();
         auto drawAndUploadMask = [uploaderRaw, maskSpaceIBounds] {
             TRACE_EVENT0("skia.gpu", "Threaded SW Clip Mask Render");