use std::make_unique

Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
diff --git a/src/gpu/ccpr/GrCCClipProcessor.cpp b/src/gpu/ccpr/GrCCClipProcessor.cpp
index 76293e2..5bf6a57 100644
--- a/src/gpu/ccpr/GrCCClipProcessor.cpp
+++ b/src/gpu/ccpr/GrCCClipProcessor.cpp
@@ -8,7 +8,6 @@
 #include "src/gpu/ccpr/GrCCClipProcessor.h"
 
 #include "include/gpu/GrTexture.h"
-#include "src/core/SkMakeUnique.h"
 #include "src/gpu/GrTextureProxy.h"
 #include "src/gpu/ccpr/GrCCClipPath.h"
 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
@@ -26,7 +25,7 @@
 }
 
 std::unique_ptr<GrFragmentProcessor> GrCCClipProcessor::clone() const {
-    return skstd::make_unique<GrCCClipProcessor>(
+    return std::make_unique<GrCCClipProcessor>(
             fClipPath, IsCoverageCount(fIsCoverageCount), MustCheckBounds(fMustCheckBounds));
 }