Make GPU cache invalidation SkMessageBus messages go to one GrContext.
Makes it so the template param to SkMessageBus must implement:
bool shouldSend(uint32_t inboxID) const
Updates all GPU backend message types to only go to the GrContext that
is adding a cache entry.
Bug: skia:
Change-Id: I3e8a4eb90654b7b8ac57cac9fb508c0ef1d51058
Reviewed-on: https://skia-review.googlesource.com/140220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
diff --git a/include/gpu/GrResourceKey.h b/include/gpu/GrResourceKey.h
index 90b84d7..5e9bf1f 100644
--- a/include/gpu/GrResourceKey.h
+++ b/include/gpu/GrResourceKey.h
@@ -8,13 +8,13 @@
#ifndef GrResourceKey_DEFINED
#define GrResourceKey_DEFINED
+#include <new>
#include "../private/SkOnce.h"
#include "../private/SkTemplates.h"
#include "../private/SkTo.h"
#include "GrTypes.h"
#include "SkData.h"
#include "SkString.h"
-#include <new>
uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
@@ -315,18 +315,22 @@
// The cache listens for these messages to purge junk resources proactively.
class GrUniqueKeyInvalidatedMessage {
public:
- explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {}
-
- GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {}
-
- GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) {
- fKey = that.fKey;
- return *this;
+ GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key, uint32_t contextUniqueID)
+ : fKey(key), fContextID(contextUniqueID) {
+ SkASSERT(SK_InvalidUniqueID != contextUniqueID);
}
+ GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage&) = default;
+
+ GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage&) = default;
+
const GrUniqueKey& key() const { return fKey; }
+ bool shouldSend(uint32_t inboxID) const { return fContextID == inboxID; }
+
private:
GrUniqueKey fKey;
+ uint32_t fContextID;
};
+
#endif