skeletal animation support added to API and software backend
SkCanvas::drawVertices now supports overloads that take an array of bone deformation matrices.
SkVertices::MakeCopy and SkVertices::Builder now support two additional optional attributes, boneIndices and boneWeights.
Bug: skia:
Change-Id: I30a3b11691e7cdb13924907cc1401ff86d127aea
Reviewed-on: https://skia-review.googlesource.com/137221
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
diff --git a/tools/debugger/SkDebugCanvas.h b/tools/debugger/SkDebugCanvas.h
index c4a61e7..b956149 100644
--- a/tools/debugger/SkDebugCanvas.h
+++ b/tools/debugger/SkDebugCanvas.h
@@ -146,7 +146,8 @@
void onDrawArc(const SkRect&, SkScalar, SkScalar, bool, const SkPaint&) override;
void onDrawRRect(const SkRRect&, const SkPaint&) override;
void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) override;
- void onDrawVerticesObject(const SkVertices*, SkBlendMode, const SkPaint&) override;
+ void onDrawVerticesObject(const SkVertices*, const SkMatrix* bones, int boneCount, SkBlendMode,
+ const SkPaint&) override;
void onDrawPath(const SkPath&, const SkPaint&) override;
void onDrawRegion(const SkRegion&, const SkPaint&) override;
void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) override;