Various optimizations to stroke tessellation shaders

Bug: skia:10419
Change-Id: I1544113b6ea2327674a48a0430146a859a547723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322796
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/tests/WangsFormulaTest.cpp b/tests/WangsFormulaTest.cpp
index ecf2359..eac07c2 100644
--- a/tests/WangsFormulaTest.cpp
+++ b/tests/WangsFormulaTest.cpp
@@ -30,7 +30,7 @@
     Sk2f p0 = Sk2f::Load(pts);
     Sk2f p1 = Sk2f::Load(pts + 1);
     Sk2f p2 = Sk2f::Load(pts + 2);
-    float k = GrWangsFormula::quadratic_k(intolerance);
+    float k = GrWangsFormula::quadratic_constant(intolerance);
     return SkScalarSqrt(k * length(p0 - p1*2 + p2));
 }
 
@@ -39,7 +39,7 @@
     Sk2f p1 = Sk2f::Load(pts + 1);
     Sk2f p2 = Sk2f::Load(pts + 2);
     Sk2f p3 = Sk2f::Load(pts + 3);
-    float k = GrWangsFormula::cubic_k(intolerance);
+    float k = GrWangsFormula::cubic_constant(intolerance);
     return SkScalarSqrt(k * length(Sk2f::Max((p0 - p1*2 + p2).abs(),
                                              (p1 - p2*2 + p3).abs())));
 }