Initialize unfilled textures based on GrCaps

This is especially relevant on WebGL, where there
can be a large performance hit to dealing with
uninitialized textures.

Change-Id: Ic8469ec833464a88fe846c72fc02a9af5d43d0d5
Bug: skia:8378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206396
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 7638bf1..c02818a 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -7,6 +7,7 @@
 
 #include "GrSWMaskHelper.h"
 
+#include "GrCaps.h"
 #include "GrProxyProvider.h"
 #include "GrRecordingContext.h"
 #include "GrRecordingContextPriv.h"
@@ -115,15 +116,9 @@
         surfaceFlags |= GrInternalSurfaceFlags::kNoPendingIO;
     }
     auto clearFlag = kNone_GrSurfaceFlags;
-    // In a WASM build on Firefox, we see warnings like
-    // WebGL warning: texSubImage2D: This operation requires zeroing texture data. This is slow.
-    // WebGL warning: texSubImage2D: Texture has not been initialized prior to a partial upload,
-    //                forcing the browser to clear it. This may be slow.
-    // Setting the initial clear seems to make those warnings go away and offers a substantial
-    // boost in performance in Firefox. Chrome sees a more modest increase.
-#if IS_WEBGL==1
-    clearFlag = kPerformInitialClear_GrSurfaceFlag;
-#endif
+    if (context->priv().caps()->shouldInitializeTextures() && fit == SkBackingFit::kApprox) {
+        clearFlag = kPerformInitialClear_GrSurfaceFlag;
+    }
     return context->priv().proxyProvider()->createTextureProxy(
             std::move(img), clearFlag, 1, SkBudgeted::kYes, fit, surfaceFlags);
 }