| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmapRegionCanvas.h" |
| #include "SkCanvas.h" |
| #include "SkScanlineDecoder.h" |
| |
| SkBitmapRegionCanvas::SkBitmapRegionCanvas(SkScanlineDecoder* decoder) |
| : INHERITED(decoder->getInfo().width(), decoder->getInfo().height()) |
| , fDecoder(decoder) |
| {} |
| |
| /* |
| * Chooses the correct image subset offsets and dimensions for the partial decode. |
| */ |
| static inline void set_subset_region(int inputOffset, int inputDimension, |
| int imageOriginalDimension, int* imageSubsetOffset, int* outOffset, |
| int* imageSubsetDimension) { |
| |
| // This must be at least zero, we can't start decoding the image at a negative coordinate. |
| *imageSubsetOffset = SkTMax(0, inputOffset); |
| |
| // If inputOffset is less than zero, we decode to an offset location in the output bitmap. |
| *outOffset = *imageSubsetOffset - inputOffset; |
| |
| // Use imageSusetOffset to make sure we don't decode pixels past the edge of the image. |
| // Use outOffset to make sure we don't decode pixels past the edge of the region. |
| *imageSubsetDimension = SkTMin(imageOriginalDimension - *imageSubsetOffset, |
| inputDimension - *outOffset); |
| } |
| |
| /* |
| * Returns a scaled dimension based on the original dimension and the sample size. |
| * TODO: Share this implementation with SkScaledCodec. |
| */ |
| static int get_scaled_dimension(int srcDimension, int sampleSize) { |
| if (sampleSize > srcDimension) { |
| return 1; |
| } |
| return srcDimension / sampleSize; |
| } |
| |
| /* |
| * Three differences from the Android version: |
| * Returns a Skia bitmap instead of an Android bitmap. |
| * Android version attempts to reuse a recycled bitmap. |
| * Removed the options object and used parameters for color type and |
| * sample size. |
| */ |
| SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY, |
| int inputWidth, int inputHeight, |
| int sampleSize, |
| SkColorType dstColorType) { |
| // Reject color types not supported by this method |
| if (kIndex_8_SkColorType == dstColorType || kGray_8_SkColorType == dstColorType) { |
| SkDebugf("Error: Color type not supported.\n"); |
| return nullptr; |
| } |
| |
| // The client may not necessarily request a region that is fully within |
| // the image. We may need to do some calculation to determine what part |
| // of the image to decode. |
| |
| // The left offset of the portion of the image we want, where zero |
| // indicates the left edge of the image. |
| int imageSubsetX; |
| |
| // The size of the output bitmap is determined by the size of the |
| // requested region, not by the size of the intersection of the region |
| // and the image dimensions. If inputX is negative, we will need to |
| // place decoded pixels into the output bitmap starting at a left offset. |
| // If this is non-zero, imageSubsetX must be zero. |
| int outX; |
| |
| // The width of the portion of the image that we will write to the output |
| // bitmap. If the region is not fully contained within the image, this |
| // will not be the same as inputWidth. |
| int imageSubsetWidth; |
| set_subset_region(inputX, inputWidth, this->width(), &imageSubsetX, &outX, &imageSubsetWidth); |
| |
| // The top offset of the portion of the image we want, where zero |
| // indicates the top edge of the image. |
| int imageSubsetY; |
| |
| // The size of the output bitmap is determined by the size of the |
| // requested region, not by the size of the intersection of the region |
| // and the image dimensions. If inputY is negative, we will need to |
| // place decoded pixels into the output bitmap starting at a top offset. |
| // If this is non-zero, imageSubsetY must be zero. |
| int outY; |
| |
| // The height of the portion of the image that we will write to the output |
| // bitmap. If the region is not fully contained within the image, this |
| // will not be the same as inputHeight. |
| int imageSubsetHeight; |
| set_subset_region(inputY, inputHeight, this->height(), &imageSubsetY, &outY, |
| &imageSubsetHeight); |
| |
| if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) { |
| SkDebugf("Error: Region must intersect part of the image.\n"); |
| return nullptr; |
| } |
| |
| // Create the image info for the decode |
| SkAlphaType dstAlphaType = fDecoder->getInfo().alphaType(); |
| if (kUnpremul_SkAlphaType == dstAlphaType) { |
| dstAlphaType = kPremul_SkAlphaType; |
| } |
| SkImageInfo decodeInfo = SkImageInfo::Make(this->width(), this->height(), |
| dstColorType, dstAlphaType); |
| |
| // Start the scanline decoder |
| SkCodec::Result r = fDecoder->start(decodeInfo); |
| if (SkCodec::kSuccess != r) { |
| SkDebugf("Error: Could not start scanline decoder.\n"); |
| return nullptr; |
| } |
| |
| // Allocate a bitmap for the unscaled decode |
| SkBitmap tmp; |
| SkImageInfo tmpInfo = decodeInfo.makeWH(this->width(), imageSubsetHeight); |
| if (!tmp.tryAllocPixels(tmpInfo)) { |
| SkDebugf("Error: Could not allocate pixels.\n"); |
| return nullptr; |
| } |
| |
| // Skip the unneeded rows |
| if (SkCodec::kSuccess != fDecoder->skipScanlines(imageSubsetY)) { |
| SkDebugf("Error: Failed to skip scanlines.\n"); |
| return nullptr; |
| } |
| |
| // Decode the necessary rows |
| SkCodec::Result result = fDecoder->getScanlines(tmp.getAddr(0, 0), imageSubsetHeight, |
| tmp.rowBytes()); |
| switch (result) { |
| case SkCodec::kSuccess: |
| case SkCodec::kIncompleteInput: |
| break; |
| default: |
| SkDebugf("Error: Failed to get scanlines.\n"); |
| return nullptr; |
| } |
| |
| // Calculate the size of the output |
| const int outWidth = get_scaled_dimension(inputWidth, sampleSize); |
| const int outHeight = get_scaled_dimension(inputHeight, sampleSize); |
| |
| // Initialize the destination bitmap |
| SkAutoTDelete<SkBitmap> bitmap(new SkBitmap()); |
| SkImageInfo dstInfo = decodeInfo.makeWH(outWidth, outHeight); |
| if (!bitmap->tryAllocPixels(dstInfo)) { |
| SkDebugf("Error: Could not allocate pixels.\n"); |
| return nullptr; |
| } |
| |
| // Zero the bitmap if the region is not completely within the image. |
| // TODO (msarett): Can we make this faster by implementing it to only |
| // zero parts of the image that we won't overwrite with |
| // pixels? |
| // TODO (msarett): This could be skipped if memory is zero initialized. |
| // This would matter if this code is moved to Android and |
| // uses Android bitmaps. |
| if (0 != outX || 0 != outY || |
| inputX + inputWidth > this->width() || |
| inputY + inputHeight > this->height()) { |
| bitmap->eraseColor(0); |
| } |
| |
| // Use a canvas to crop and scale to the destination bitmap |
| SkCanvas canvas(*bitmap); |
| // TODO (msarett): Maybe we can take advantage of the fact that SkRect uses floats? |
| SkRect src = SkRect::MakeXYWH((SkScalar) imageSubsetX, (SkScalar) 0, |
| (SkScalar) imageSubsetWidth, (SkScalar) imageSubsetHeight); |
| SkRect dst = SkRect::MakeXYWH((SkScalar) (outX / sampleSize), (SkScalar) (outY / sampleSize), |
| (SkScalar) get_scaled_dimension(imageSubsetWidth, sampleSize), |
| (SkScalar) get_scaled_dimension(imageSubsetHeight, sampleSize)); |
| SkPaint paint; |
| // Overwrite the dst with the src pixels |
| paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
| // TODO (msarett): Test multiple filter qualities. kNone is the default. |
| canvas.drawBitmapRect(tmp, src, dst, &paint); |
| |
| return bitmap.detach(); |
| } |