Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.
Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/samplecode/SampleCCPRGeometry.cpp b/samplecode/SampleCCPRGeometry.cpp
index fb7f7a6..7705c61 100644
--- a/samplecode/SampleCCPRGeometry.cpp
+++ b/samplecode/SampleCCPRGeometry.cpp
@@ -16,6 +16,7 @@
#include "src/core/SkRectPriv.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrContextPriv.h"
+#include "src/gpu/GrGpu.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
@@ -26,10 +27,13 @@
#include "src/gpu/ccpr/GrGSCoverageProcessor.h"
#include "src/gpu/ccpr/GrVSCoverageProcessor.h"
#include "src/gpu/geometry/GrPathUtils.h"
-#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ops/GrDrawOp.h"
+#ifdef SK_GL
+#include "src/gpu/gl/GrGLGpu.h"
+#endif
+
using TriPointInstance = GrCCCoverageProcessor::TriPointInstance;
using QuadPointInstance = GrCCCoverageProcessor::QuadPointInstance;
using PrimitiveType = GrCCCoverageProcessor::PrimitiveType;
@@ -325,6 +329,7 @@
const SkRect& chainBounds) {
GrResourceProvider* rp = state->resourceProvider();
GrContext* context = state->gpu()->getContext();
+#ifdef SK_GL
GrGLGpu* glGpu = GrBackendApi::kOpenGL == context->backend()
? static_cast<GrGLGpu*>(state->gpu())
: nullptr;
@@ -333,6 +338,7 @@
// GR_GL_CALL(glGpu->glInterface(), PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE));
GR_GL_CALL(glGpu->glInterface(), Enable(GR_GL_LINE_SMOOTH));
}
+#endif
GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kPlus,
state->drawOpArgs().outputSwizzle());
@@ -395,9 +401,11 @@
stroker.drawStrokes(state, proc.get(), batchID, ibounds);
}
+#ifdef SK_GL
if (glGpu) {
context->resetContext(kMisc_GrGLBackendState);
}
+#endif
}
class CCPRGeometryView::Click : public Sample::Click {