Use GrAARectRenderer in GPU AA clip mask generation

http://codereview.appspot.com/6300097/



git-svn-id: http://skia.googlecode.com/svn/trunk@4261 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index a771532..5df5efb 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -108,9 +108,9 @@
 }
 
 void GrAARectRenderer::fillAARect(GrGpu* gpu,
-                                GrDrawTarget* target,
-                                const GrRect& devRect,
-                                bool useVertexCoverage) {
+                                  GrDrawTarget* target,
+                                  const GrRect& devRect,
+                                  bool useVertexCoverage) {
     GrVertexLayout layout = aa_rect_layout(target, useVertexCoverage);
 
     size_t vsize = GrDrawTarget::VertexSize(layout);