Reland "Disable coverage counting by default"

This reverts commit 9ff956e6de6471dcad95f975bcfd9e4e925b51eb.

Reason for revert: Will fix the issues with the change landed.

Original change's description:
> Revert "Disable coverage counting by default"
> 
> This reverts commit 576b2a5596bc8dda294a069e3fdc6b8b8e48ffcf.
> 
> Reason for revert: DDL and MSRTC unhappy
> 
> Original change's description:
> > Disable coverage counting by default
> > 
> > Bug: skia:
> > Change-Id: Iacb4cb3e409c6abdd25319ec0884ef673fb04cec
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201101
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
> 
> TBR=djsollen@google.com,bsalomon@google.com,csmartdalton@google.com
> 
> Change-Id: Iabdb3116d97c7470044b962ff78cffd47ccee744
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201933
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=djsollen@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: I1d81f7a52e81079bd232e97588fd34729a8f50cd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201938
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/GrRecordingContext.cpp b/src/gpu/GrRecordingContext.cpp
index 5d907bf..7adb948 100644
--- a/src/gpu/GrRecordingContext.cpp
+++ b/src/gpu/GrRecordingContext.cpp
@@ -70,8 +70,9 @@
 #if GR_TEST_UTILS
     prcOptions.fGpuPathRenderers = this->options().fGpuPathRenderers;
 #endif
-    if (this->options().fDisableCoverageCountingPaths) {
-        prcOptions.fGpuPathRenderers &= ~GpuPathRenderers::kCoverageCounting;
+    // FIXME: Once this is removed from Chrome and Android, rename to fEnable"".
+    if (!this->options().fDisableCoverageCountingPaths) {
+        prcOptions.fGpuPathRenderers |= GpuPathRenderers::kCoverageCounting;
     }
     if (this->options().fDisableDistanceFieldPaths) {
         prcOptions.fGpuPathRenderers &= ~GpuPathRenderers::kSmall;