blob: a6f300e330700daf9da58669bfa6261032aecdcf [file] [log] [blame]
#include "SkBenchmark.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkRandom.h"
#include "SkString.h"
#include "SkShader.h"
class RectBench : public SkBenchmark {
public:
int fShift;
enum {
W = 640,
H = 480,
N = 300
};
SkRect fRects[N];
SkColor fColors[N];
RectBench(void* param, int shift) : INHERITED(param), fShift(shift) {
SkRandom rand;
for (int i = 0; i < N; i++) {
int x = rand.nextU() % W;
int y = rand.nextU() % H;
int w = rand.nextU() % W;
int h = rand.nextU() % H;
w >>= shift;
h >>= shift;
x -= w/2;
y -= h/2;
fRects[i].set(SkIntToScalar(x), SkIntToScalar(y),
SkIntToScalar(x+w), SkIntToScalar(y+h));
fColors[i] = rand.nextU() | 0xFF808080;
}
}
SkString fName;
const char* computeName(const char root[]) {
fName.set(root);
fName.appendS32(fShift);
return fName.c_str();
}
protected:
virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) {
c->drawRect(r, p);
}
virtual const char* onGetName() { return computeName("rects"); }
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
for (int i = 0; i < N; i++) {
paint.setColor(fColors[i]);
this->setupPaint(&paint);
this->drawThisRect(canvas, fRects[i], paint);
}
}
private:
typedef SkBenchmark INHERITED;
};
class OvalBench : public RectBench {
public:
OvalBench(void* param, int shift) : RectBench(param, shift) {}
protected:
virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) {
c->drawOval(r, p);
}
virtual const char* onGetName() { return computeName("ovals"); }
};
class RRectBench : public RectBench {
public:
RRectBench(void* param, int shift) : RectBench(param, shift) {}
protected:
virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) {
c->drawRoundRect(r, r.width() / 4, r.height() / 4, p);
}
virtual const char* onGetName() { return computeName("rrects"); }
};
class PointsBench : public RectBench {
public:
SkCanvas::PointMode fMode;
const char* fName;
PointsBench(void* param, SkCanvas::PointMode mode, const char* name) :
RectBench(param, 2), fMode(mode) {
fName = name;
}
protected:
virtual void onDraw(SkCanvas* canvas) {
SkScalar gSizes[] = {
SkIntToScalar(7), 0
};
size_t sizes = SK_ARRAY_COUNT(gSizes);
if (this->hasStrokeWidth()) {
gSizes[0] = this->getStrokeWidth();
sizes = 1;
}
SkPaint paint;
paint.setStrokeCap(SkPaint::kRound_Cap);
for (size_t i = 0; i < sizes; i++) {
paint.setStrokeWidth(gSizes[i]);
this->setupPaint(&paint);
canvas->drawPoints(fMode, N * 2, SkTCast<SkPoint*>(fRects), paint);
paint.setColor(fColors[i]);
}
}
virtual const char* onGetName() { return fName; }
};
/*******************************************************************************
* to bench BlitMask [Opaque, Black, color, shader]
*******************************************************************************/
class BlitMaskBench : public RectBench {
public:
enum kMaskType {
kMaskOpaque = 0,
kMaskBlack,
kMaskColor,
KMaskShader
};
SkCanvas::PointMode fMode;
const char* fName;
BlitMaskBench(void* param, SkCanvas::PointMode mode,
BlitMaskBench::kMaskType type, const char* name) :
RectBench(param, 2), fMode(mode), _type(type) {
fName = name;
}
protected:
virtual void onDraw(SkCanvas* canvas) {
SkScalar gSizes[] = {
SkIntToScalar(13), SkIntToScalar(24)
};
size_t sizes = SK_ARRAY_COUNT(gSizes);
if (this->hasStrokeWidth()) {
gSizes[0] = this->getStrokeWidth();
sizes = 1;
}
SkRandom rand;
SkColor color = 0xFF000000;
U8CPU alpha = 0xFF;
SkPaint paint;
paint.setStrokeCap(SkPaint::kRound_Cap);
if (_type == KMaskShader) {
SkBitmap srcBM;
srcBM.setConfig(SkBitmap::kARGB_8888_Config, 10, 1);
srcBM.allocPixels();
srcBM.eraseColor(0xFF00FF00);
SkShader* s;
s = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
paint.setShader(s)->unref();
}
for (size_t i = 0; i < sizes; i++) {
switch (_type) {
case kMaskOpaque:
color = fColors[i];
alpha = 0xFF;
break;
case kMaskBlack:
alpha = 0xFF;
color = 0xFF000000;
break;
case kMaskColor:
color = fColors[i];
alpha = rand.nextU() & 255;
break;
case KMaskShader:
break;
}
paint.setStrokeWidth(gSizes[i]);
this->setupPaint(&paint);
paint.setColor(color);
paint.setAlpha(alpha);
canvas->drawPoints(fMode, N * 2, SkTCast<SkPoint*>(fRects), paint);
}
}
virtual const char* onGetName() { return fName; }
private:
typedef RectBench INHERITED;
kMaskType _type;
};
static SkBenchmark* RectFactory1(void* p) { return SkNEW_ARGS(RectBench, (p, 1)); }
static SkBenchmark* RectFactory2(void* p) { return SkNEW_ARGS(RectBench, (p, 3)); }
static SkBenchmark* OvalFactory1(void* p) { return SkNEW_ARGS(OvalBench, (p, 1)); }
static SkBenchmark* OvalFactory2(void* p) { return SkNEW_ARGS(OvalBench, (p, 3)); }
static SkBenchmark* RRectFactory1(void* p) { return SkNEW_ARGS(RRectBench, (p, 1)); }
static SkBenchmark* RRectFactory2(void* p) { return SkNEW_ARGS(RRectBench, (p, 3)); }
static SkBenchmark* PointsFactory(void* p) {
return SkNEW_ARGS(PointsBench, (p, SkCanvas::kPoints_PointMode, "points"));
}
static SkBenchmark* LinesFactory(void* p) {
return SkNEW_ARGS(PointsBench, (p, SkCanvas::kLines_PointMode, "lines"));
}
static SkBenchmark* PolygonFactory(void* p) {
return SkNEW_ARGS(PointsBench, (p, SkCanvas::kPolygon_PointMode, "polygon"));
}
/* init the blitmask bench
*/
static SkBenchmark* BlitMaskOpaqueFactory(void* p) {
return SkNEW_ARGS(BlitMaskBench,
(p, SkCanvas::kPoints_PointMode,
BlitMaskBench::kMaskOpaque, "maskopaque")
);
}
static SkBenchmark* BlitMaskBlackFactory(void* p) {
return SkNEW_ARGS(BlitMaskBench,
(p, SkCanvas::kPoints_PointMode,
BlitMaskBench::kMaskBlack, "maskblack")
);
}
static SkBenchmark* BlitMaskColorFactory(void* p) {
return SkNEW_ARGS(BlitMaskBench,
(p, SkCanvas::kPoints_PointMode,
BlitMaskBench::kMaskColor, "maskcolor")
);
}
static SkBenchmark* BlitMaskShaderFactory(void* p) {
return SkNEW_ARGS(BlitMaskBench,
(p, SkCanvas::kPoints_PointMode,
BlitMaskBench::KMaskShader, "maskshader")
);
}
static BenchRegistry gRectReg1(RectFactory1);
static BenchRegistry gRectReg2(RectFactory2);
static BenchRegistry gOvalReg1(OvalFactory1);
static BenchRegistry gOvalReg2(OvalFactory2);
static BenchRegistry gRRectReg1(RRectFactory1);
static BenchRegistry gRRectReg2(RRectFactory2);
static BenchRegistry gPointsReg(PointsFactory);
static BenchRegistry gLinesReg(LinesFactory);
static BenchRegistry gPolygonReg(PolygonFactory);
static BenchRegistry gRectRegOpaque(BlitMaskOpaqueFactory);
static BenchRegistry gRectRegBlack(BlitMaskBlackFactory);
static BenchRegistry gRectRegColor(BlitMaskColorFactory);
static BenchRegistry gRectRegShader(BlitMaskShaderFactory);