added initial GLSL support to skslc
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185393003
Review-Url: https://codereview.chromium.org/2185393003
diff --git a/src/sksl/SkSLCompiler.cpp b/src/sksl/SkSLCompiler.cpp
index 0d65b10..f55150c 100644
--- a/src/sksl/SkSLCompiler.cpp
+++ b/src/sksl/SkSLCompiler.cpp
@@ -67,14 +67,17 @@
ADD_TYPE(BVec3);
ADD_TYPE(BVec4);
ADD_TYPE(Mat2x2);
+ types->addWithoutOwnership("mat2x2", fContext.fMat2x2_Type.get());
ADD_TYPE(Mat2x3);
ADD_TYPE(Mat2x4);
ADD_TYPE(Mat3x2);
ADD_TYPE(Mat3x3);
+ types->addWithoutOwnership("mat3x3", fContext.fMat3x3_Type.get());
ADD_TYPE(Mat3x4);
ADD_TYPE(Mat4x2);
ADD_TYPE(Mat4x3);
ADD_TYPE(Mat4x4);
+ types->addWithoutOwnership("mat4x4", fContext.fMat4x4_Type.get());
ADD_TYPE(GenType);
ADD_TYPE(GenDType);
ADD_TYPE(GenIType);
@@ -223,8 +226,7 @@
}
}
-#include <fstream>
-bool Compiler::toSPIRV(Program::Kind kind, std::string text, std::ostream& out) {
+bool Compiler::toSPIRV(Program::Kind kind, const std::string& text, std::ostream& out) {
auto program = this->convertProgram(kind, text);
if (fErrorCount == 0) {
SkSL::SPIRVCodeGenerator cg(&fContext);
@@ -234,13 +236,34 @@
return fErrorCount == 0;
}
-bool Compiler::toSPIRV(Program::Kind kind, std::string text, std::string* out) {
+bool Compiler::toSPIRV(Program::Kind kind, const std::string& text, std::string* out) {
std::stringstream buffer;
bool result = this->toSPIRV(kind, text, buffer);
if (result) {
*out = buffer.str();
}
+ return result;
+}
+
+bool Compiler::toGLSL(Program::Kind kind, const std::string& text, GLCaps caps,
+ std::ostream& out) {
+ auto program = this->convertProgram(kind, text);
+ if (fErrorCount == 0) {
+ SkSL::GLSLCodeGenerator cg(&fContext, caps);
+ cg.generateCode(*program.get(), out);
+ ASSERT(!out.rdstate());
+ }
return fErrorCount == 0;
}
+bool Compiler::toGLSL(Program::Kind kind, const std::string& text, GLCaps caps,
+ std::string* out) {
+ std::stringstream buffer;
+ bool result = this->toGLSL(kind, text, caps, buffer);
+ if (result) {
+ *out = buffer.str();
+ }
+ return result;
+}
+
} // namespace