re-land of new SkSL precisions
Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index b10bdb1..ad96951 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -32,13 +32,13 @@
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kVec2f_GrSLType,
+ kHighFloat2_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLVertToFrag uv(kVec2f_GrSLType);
- GrGLSLVertToFrag texIdx(kFloat_GrSLType);
+ GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
+ GrGLSLVertToFrag texIdx(kHalf_GrSLType);
append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, nullptr);
@@ -63,14 +63,14 @@
btgp.localMatrix(),
args.fFPCoordTransformHandler);
- fragBuilder->codeAppend("float4 texColor;");
+ fragBuilder->codeAppend("half4 texColor;");
append_multitexture_lookup(args, btgp.numTextureSamplers(),
texIdx, uv.fsIn(), "texColor");
if (btgp.maskFormat() == kARGB_GrMaskFormat) {
// modulate by color
fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
- fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
} else {
fragBuilder->codeAppendf("%s = texColor;", args.fOutputCoverage);
}