re-land of new SkSL precisions
Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
index d9d17e5..0cb7e4d 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
@@ -43,13 +43,12 @@
SkASSERT(colorUniform);
const char* stagedLocalVarName;
*colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec4f_GrSLType,
- kDefault_GrSLPrecision,
+ kHalf4_GrSLType,
"Color",
&stagedLocalVarName);
fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) {
- fragBuilder->codeAppendf("%s = max(%s, float4(0, 0, 0, 0));", outputName, outputName);
+ fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName);
}
}