Remove array of TextureSampler pointers from GrIOResourceProcessor.
Instead store sampler count on base class and subclasses implement a
virtual to get the ith sampler.
Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476
Reviewed-on: https://skia-review.googlesource.com/141563
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ccpr/GrCCPathProcessor.h b/src/gpu/ccpr/GrCCPathProcessor.h
index 878cd1c..752083a 100644
--- a/src/gpu/ccpr/GrCCPathProcessor.h
+++ b/src/gpu/ccpr/GrCCPathProcessor.h
@@ -93,6 +93,7 @@
private:
const Attribute& onVertexAttribute(int i) const override { return kEdgeNormsAttrib; }
const Attribute& onInstanceAttribute(int i) const override { return kInstanceAttribs[i]; }
+ const TextureSampler& onTextureSampler(int) const override { return fAtlasAccess; }
const TextureSampler fAtlasAccess;
SkMatrix fLocalMatrix;