Remove array of TextureSampler pointers from GrIOResourceProcessor.
Instead store sampler count on base class and subclasses implement a
virtual to get the ith sampler.
Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476
Reviewed-on: https://skia-review.googlesource.com/141563
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/effects/GrRectBlurEffect.cpp b/src/gpu/effects/GrRectBlurEffect.cpp
index 219fefa..9ade87c 100644
--- a/src/gpu/effects/GrRectBlurEffect.cpp
+++ b/src/gpu/effects/GrRectBlurEffect.cpp
@@ -149,11 +149,14 @@
, fRect(src.fRect)
, fSigma(src.fSigma)
, fBlurProfile(src.fBlurProfile) {
- this->addTextureSampler(&fBlurProfile);
+ this->setTextureSamplerCnt(1);
}
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
}
+const GrFragmentProcessor::TextureSampler& GrRectBlurEffect::onTextureSampler(int index) const {
+ return IthTextureSampler(index, fBlurProfile);
+}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {