| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrCustomCoordsTextureEffect.h" |
| #include "GrInvariantOutput.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| #include "gl/GrGLProcessor.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "gl/GrGLGeometryProcessor.h" |
| #include "GrTBackendProcessorFactory.h" |
| #include "GrTexture.h" |
| |
| class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { |
| public: |
| GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, const GrProcessor&) |
| : INHERITED (factory) {} |
| |
| virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
| const GrCustomCoordsTextureEffect& customCoordsTextureEffect = |
| args.fGP.cast<GrCustomCoordsTextureEffect>(); |
| SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count()); |
| |
| GrGLVertToFrag v(kVec2f_GrSLType); |
| args.fPB->addVarying("TextureCoords", &v); |
| |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords(); |
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str()); |
| |
| // setup position varying |
| vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), |
| vsBuilder->uViewM(), vsBuilder->inPosition()); |
| |
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| fsBuilder->codeAppendf("%s = ", args.fOutput); |
| fsBuilder->appendTextureLookupAndModulate(args.fInput, |
| args.fSamplers[0], |
| v.fsIn(), |
| kVec2f_GrSLType); |
| fsBuilder->codeAppend(";"); |
| } |
| |
| virtual void setData(const GrGLProgramDataManager&, |
| const GrProcessor&) SK_OVERRIDE {} |
| |
| private: |
| typedef GrGLGeometryProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, |
| const GrTextureParams& params) |
| : fTextureAccess(texture, params) |
| , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", |
| kVec2f_GrSLType, |
| GrShaderVar::kAttribute_TypeModifier))) { |
| this->addTextureAccess(&fTextureAccess); |
| } |
| |
| bool GrCustomCoordsTextureEffect::onIsEqual(const GrGeometryProcessor& other) const { |
| return true; |
| } |
| |
| void GrCustomCoordsTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
| if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { |
| inout->mulByUnknownAlpha(); |
| } else if (GrPixelConfigIsOpaque(this->texture(0)->config())) { |
| inout->mulByUnknownOpaqueColor(); |
| } else { |
| inout->mulByUnknownColor(); |
| } |
| } |
| |
| const GrBackendGeometryProcessorFactory& GrCustomCoordsTextureEffect::getFactory() const { |
| return GrTBackendGeometryProcessorFactory<GrCustomCoordsTextureEffect>::getInstance(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCustomCoordsTextureEffect); |
| |
| GrGeometryProcessor* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| static const SkShader::TileMode kTileModes[] = { |
| SkShader::kClamp_TileMode, |
| SkShader::kRepeat_TileMode, |
| SkShader::kMirror_TileMode, |
| }; |
| SkShader::TileMode tileModes[] = { |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| }; |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
| GrTextureParams::kNone_FilterMode); |
| |
| return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); |
| } |