Compile with c++0x.
http://codereview.appspot.com/5841074/
git-svn-id: http://skia.googlecode.com/svn/trunk@3434 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index ed5b1a3..97ef8c8 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -2129,8 +2129,8 @@
const GrTextureDesc desc = {
kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit,
- srcRect.width(),
- srcRect.height(),
+ SkScalarFloorToInt(srcRect.width()),
+ SkScalarFloorToInt(srcRect.height()),
kRGBA_8888_GrPixelConfig,
{0} // samples
};
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index c8e5f48..4917dcb 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -774,8 +774,8 @@
srcRect.offset(offset);
const GrTextureDesc desc = {
kRenderTarget_GrTextureFlagBit,
- srcRect.width(),
- srcRect.height(),
+ SkScalarCeilToInt(srcRect.width()),
+ SkScalarCeilToInt(srcRect.height()),
// We actually only need A8, but it often isn't supported as a
// render target
kRGBA_8888_PM_GrPixelConfig,