Move a bunch of gpu files out of include/private and into src/gpu.

In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.

Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrOnFlushResourceProvider.cpp b/src/gpu/GrOnFlushResourceProvider.cpp
index f84f2fe..0b607aa 100644
--- a/src/gpu/GrOnFlushResourceProvider.cpp
+++ b/src/gpu/GrOnFlushResourceProvider.cpp
@@ -8,12 +8,12 @@
 #include "src/gpu/GrOnFlushResourceProvider.h"
 
 #include "include/private/GrRecordingContext.h"
-#include "include/private/GrSurfaceProxy.h"
 #include "src/gpu/GrContextPriv.h"
 #include "src/gpu/GrDrawingManager.h"
 #include "src/gpu/GrProxyProvider.h"
 #include "src/gpu/GrRecordingContextPriv.h"
 #include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/GrSurfaceProxy.h"
 
 sk_sp<GrRenderTargetContext> GrOnFlushResourceProvider::makeRenderTargetContext(
                                                         sk_sp<GrSurfaceProxy> proxy,