Move a bunch of gpu files out of include/private and into src/gpu.
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrProxyProvider.cpp b/src/gpu/GrProxyProvider.cpp
index bb9ca00..1331fe4 100644
--- a/src/gpu/GrProxyProvider.cpp
+++ b/src/gpu/GrProxyProvider.cpp
@@ -15,7 +15,6 @@
#include "include/private/GrImageContext.h"
#include "include/private/GrResourceKey.h"
#include "include/private/GrSingleOwner.h"
-#include "include/private/GrSurfaceProxy.h"
#include "include/private/SkImageInfoPriv.h"
#include "src/core/SkAutoPixmapStorage.h"
#include "src/core/SkImagePriv.h"
@@ -25,6 +24,7 @@
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrImageContextPriv.h"
#include "src/gpu/GrResourceProvider.h"
+#include "src/gpu/GrSurfaceProxy.h"
#include "src/gpu/GrSurfaceProxyPriv.h"
#include "src/gpu/GrTextureProxyCacheAccess.h"
#include "src/gpu/GrTextureRenderTargetProxy.h"