Move a bunch of gpu files out of include/private and into src/gpu.

In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.

Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrTextureContext.cpp b/src/gpu/GrTextureContext.cpp
index d0bdaa1..f5c4a3b 100644
--- a/src/gpu/GrTextureContext.cpp
+++ b/src/gpu/GrTextureContext.cpp
@@ -7,12 +7,11 @@
 
 #include "src/gpu/GrTextureContext.h"
 
+#include "src/gpu/GrAuditTrail.h"
 #include "src/gpu/GrContextPriv.h"
 #include "src/gpu/GrDrawingManager.h"
 #include "src/gpu/GrTextureOpList.h"
 
-#include "include/private/GrAuditTrail.h"
-
 #define ASSERT_SINGLE_OWNER \
     SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(this->singleOwner());)
 #define RETURN_FALSE_IF_ABANDONED  if (this->drawingManager()->wasAbandoned()) { return false; }