Move a bunch of gpu files out of include/private and into src/gpu.

In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.

Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/ccpr/GrCCAtlas.cpp b/src/gpu/ccpr/GrCCAtlas.cpp
index 3cfb5d0..d42f4ea 100644
--- a/src/gpu/ccpr/GrCCAtlas.cpp
+++ b/src/gpu/ccpr/GrCCAtlas.cpp
@@ -8,7 +8,6 @@
 #include "src/gpu/ccpr/GrCCAtlas.h"
 
 #include "include/gpu/GrTexture.h"
-#include "include/private/GrTextureProxy.h"
 #include "src/core/SkIPoint16.h"
 #include "src/core/SkMakeUnique.h"
 #include "src/core/SkMathPriv.h"
@@ -17,6 +16,7 @@
 #include "src/gpu/GrProxyProvider.h"
 #include "src/gpu/GrRectanizer_skyline.h"
 #include "src/gpu/GrRenderTargetContext.h"
+#include "src/gpu/GrTextureProxy.h"
 #include "src/gpu/ccpr/GrCCPathCache.h"
 #include <atomic>
 
diff --git a/src/gpu/ccpr/GrCCClipPath.h b/src/gpu/ccpr/GrCCClipPath.h
index 754c011..17e628c 100644
--- a/src/gpu/ccpr/GrCCClipPath.h
+++ b/src/gpu/ccpr/GrCCClipPath.h
@@ -9,7 +9,7 @@
 #define GrCCClipPath_DEFINED
 
 #include "include/core/SkPath.h"
-#include "include/private/GrTextureProxy.h"
+#include "src/gpu/GrTextureProxy.h"
 
 struct GrCCPerFlushResourceSpecs;
 class GrCCAtlas;
diff --git a/src/gpu/ccpr/GrCCClipProcessor.cpp b/src/gpu/ccpr/GrCCClipProcessor.cpp
index ec3d43f..eebfd47 100644
--- a/src/gpu/ccpr/GrCCClipProcessor.cpp
+++ b/src/gpu/ccpr/GrCCClipProcessor.cpp
@@ -8,8 +8,8 @@
 #include "src/gpu/ccpr/GrCCClipProcessor.h"
 
 #include "include/gpu/GrTexture.h"
-#include "include/private/GrTextureProxy.h"
 #include "src/core/SkMakeUnique.h"
+#include "src/gpu/GrTextureProxy.h"
 #include "src/gpu/ccpr/GrCCClipPath.h"
 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"