Move a bunch of gpu files out of include/private and into src/gpu.
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/gradients/GrGradientShader.cpp b/src/gpu/gradients/GrGradientShader.cpp
index 871c18a..9571a8f 100644
--- a/src/gpu/gradients/GrGradientShader.cpp
+++ b/src/gpu/gradients/GrGradientShader.cpp
@@ -21,9 +21,9 @@
#include "src/gpu/gradients/generated/GrTextureGradientColorizer.h"
#include "src/gpu/gradients/generated/GrUnrolledBinaryGradientColorizer.h"
-#include "include/private/GrColor.h"
#include "include/private/GrRecordingContext.h"
#include "src/gpu/GrCaps.h"
+#include "src/gpu/GrColor.h"
#include "src/gpu/GrColorSpaceInfo.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/SkGr.h"