Move a bunch of gpu files out of include/private and into src/gpu.

In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.

Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
diff --git a/src/image/SkImage_Gpu.cpp b/src/image/SkImage_Gpu.cpp
index 7d3c772..443fd35 100644
--- a/src/image/SkImage_Gpu.cpp
+++ b/src/image/SkImage_Gpu.cpp
@@ -14,7 +14,6 @@
 #include "include/gpu/GrContext.h"
 #include "include/gpu/GrTexture.h"
 #include "include/private/GrRecordingContext.h"
-#include "include/private/GrTextureProxy.h"
 #include "include/private/SkImageInfoPriv.h"
 #include "src/core/SkAutoPixmapStorage.h"
 #include "src/core/SkBitmapCache.h"
@@ -42,6 +41,7 @@
 #include "src/gpu/GrTextureAdjuster.h"
 #include "src/gpu/GrTextureContext.h"
 #include "src/gpu/GrTexturePriv.h"
+#include "src/gpu/GrTextureProxy.h"
 #include "src/gpu/GrTextureProxyPriv.h"
 #include "src/gpu/SkGr.h"
 #include "src/gpu/effects/GrYUVtoRGBEffect.h"