Move a bunch of gpu files out of include/private and into src/gpu.

In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.

Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
diff --git a/tests/GrMipMappedTest.cpp b/tests/GrMipMappedTest.cpp
index ef0ef66..d0e8d5c 100644
--- a/tests/GrMipMappedTest.cpp
+++ b/tests/GrMipMappedTest.cpp
@@ -12,7 +12,6 @@
 #include "include/core/SkSurface.h"
 #include "include/gpu/GrBackendSurface.h"
 #include "include/gpu/GrContext.h"
-#include "include/private/GrTextureProxy.h"
 #include "src/gpu/GrBackendTextureImageGenerator.h"
 #include "src/gpu/GrContextPriv.h"
 #include "src/gpu/GrGpu.h"
@@ -20,6 +19,7 @@
 #include "src/gpu/GrSemaphore.h"
 #include "src/gpu/GrSurfaceProxyPriv.h"
 #include "src/gpu/GrTexturePriv.h"
+#include "src/gpu/GrTextureProxy.h"
 #include "src/gpu/SkGpuDevice.h"
 #include "src/image/SkImage_Base.h"
 #include "src/image/SkSurface_Gpu.h"