Alter approximate scratch texture binning after 1024

As the powers-of-2 get larger the coarse binning can burn a lot of VRAM.

Granted it isn't the best metric but, with this CL, the number of textures created and scratch textures reused remains unchanged when running the GMs.

Change-Id: I84abbbae0ed01aabb387671b5ee0e4fcdb82b671
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226226
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
10 files changed