Make DM play nice with the plan to split CPU and GPU work.

--nocpu skips all CPU-bound work.
--nogpu skips all GPU-bound work.

/m/s/skia (dm) $ r dm --nogpu
ninja: Entering directory `out/Release'
[17/17] LINK dm
(294 GMs, 620 benches) x 4 configs, 245 tests
0 tasks left
71.46user 12.40system 0:04.52elapsed 1854%CPU (0avgtext+0avgdata 16828656maxresident)k
0inputs+0outputs (0major+3252811minor)pagefaults 0swaps

/m/s/skia (dm) $ r dm --nocpu
ninja: Entering directory `out/Release'
ninja: no work to do.
(294 GMs, 620 benches) x 4 configs, 245 tests
926 tasks leftUnsupported vertex-color/texture xfer mode.
Unsupported vertex-color/texture xfer mode.
0 tasks left
11.10user 2.38system 0:17.15elapsed 78%CPU (0avgtext+0avgdata 1310896maxresident)k
16inputs+4664outputs (0major+161322minor)pagefaults 0swaps


BUG=skia:2074
R=halcanary@google.com, borenet@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/219403004

git-svn-id: http://skia.googlecode.com/svn/trunk@14001 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/dm/DMTask.cpp b/dm/DMTask.cpp
index 419463a..8b6a94e 100644
--- a/dm/DMTask.cpp
+++ b/dm/DMTask.cpp
@@ -1,5 +1,9 @@
 #include "DMTask.h"
 #include "DMTaskRunner.h"
+#include "SkCommandLineFlags.h"
+
+DEFINE_bool(cpu, true, "Master switch for running CPU-bound work.");
+DEFINE_bool(gpu, true, "Master switch for running GPU-bound work.");
 
 namespace DM {
 
@@ -42,7 +46,7 @@
 
 void CpuTask::run() {
     this->start();
-    if (!this->shouldSkip()) {
+    if (FLAGS_cpu && !this->shouldSkip()) {
         this->draw();
     }
     this->finish();
@@ -53,7 +57,7 @@
 
 void GpuTask::run(GrContextFactory& factory) {
     this->start();
-    if (!this->shouldSkip()) {
+    if (FLAGS_gpu && !this->shouldSkip()) {
         this->draw(&factory);
     }
     this->finish();