Use SkTileMode instead of nested enum
Add guard to transition clients
Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
diff --git a/bench/RotatedRectBench.cpp b/bench/RotatedRectBench.cpp
index 7623715..db4a792 100644
--- a/bench/RotatedRectBench.cpp
+++ b/bench/RotatedRectBench.cpp
@@ -101,7 +101,7 @@
SkPoint pts[2] = { {0.0f, 0.0f}, {kRectW, kRectH} };
SkColor colors[] = { color, SK_ColorBLUE };
paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
- SkShader::kClamp_TileMode));
+ SkTileMode::kClamp));
}
SkMatrix rotate;