Reland "Wrap page index packing in helper methods."
Also simplifies the shaders if we know there's only one atlas texture.
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266566
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ibb21fa19b067879da411e9f08e1cc9275627cae9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268302
Reviewed-by: Jim Van Verth <jvanverth@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 48b2397..f3a6be4 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -39,8 +39,8 @@
GrGLSLVarying uv(kFloat2_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
- append_index_uv_varyings(args, btgp.inTextureCoords().name(), atlasDimensionsInvName, &uv,
- &texIdx, nullptr);
+ append_index_uv_varyings(args, btgp.numTextureSamplers(), btgp.inTextureCoords().name(),
+ atlasDimensionsInvName, &uv, &texIdx, nullptr);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color