| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkPMFloat.h" |
| #include "Test.h" |
| |
| DEF_TEST(SkPMFloat, r) { |
| // Test SkPMColor <-> SkPMFloat |
| SkPMColor c = SkPreMultiplyColor(0xFFCC9933); |
| SkPMFloat pmf(c); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, pmf.a())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, pmf.r())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, pmf.g())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, pmf.b())); |
| REPORTER_ASSERT(r, c == pmf.round()); |
| |
| // Test rounding. |
| pmf = SkPMFloat(254.5f, 203.5f, 153.1f, 50.8f); |
| REPORTER_ASSERT(r, c == pmf.round()); |
| |
| pmf = SkPMFloat(255.9f, 204.01f, 153.0f, -0.9f); |
| REPORTER_ASSERT(r, SkPreMultiplyColor(0xFFCC9900) == pmf.trunc()); |
| |
| // Test clamping. |
| SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).roundClamp()); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b())); |
| |
| // Test SkPMFloat <-> Sk4f conversion. |
| Sk4f fs = clamped; |
| SkPMFloat scaled = fs * Sk4f(0.25f); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g())); |
| REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, scaled.b())); |
| |
| // Test 4-at-a-time conversions. |
| SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; |
| SkPMFloat floats[4]; |
| SkPMFloat::From4PMColors(colors, floats+0, floats+1, floats+2, floats+3); |
| |
| SkPMColor back[4]; |
| SkPMFloat::RoundTo4PMColors(floats[0], floats[1], floats[2], floats[3], back); |
| for (int i = 0; i < 4; i++) { |
| REPORTER_ASSERT(r, back[i] == colors[i]); |
| } |
| |
| SkPMFloat::RoundClampTo4PMColors(floats[0], floats[1], floats[2], floats[3], back); |
| for (int i = 0; i < 4; i++) { |
| REPORTER_ASSERT(r, back[i] == colors[i]); |
| } |
| } |