Clean up GrResourceProvider usage

The only substantive changes are the removal of GrProxy instantiation in:

SkGpuBlurUtils::GaussianBlur
GrSimpleTextureEffect::Make*

Change-Id: I10970609693bd6ff5b3a3c21b41d82642bb277bc
Reviewed-on: https://skia-review.googlesource.com/19965
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/GrProcessor.cpp b/src/gpu/GrProcessor.cpp
index 51cfdfb..bff3348 100644
--- a/src/gpu/GrProcessor.cpp
+++ b/src/gpu/GrProcessor.cpp
@@ -136,8 +136,7 @@
     fBufferAccesses.push_back(access);
 }
 
-void GrResourceIOProcessor::addImageStorageAccess(GrResourceProvider* resourceProvider,
-                                                  const ImageStorageAccess* access) {
+void GrResourceIOProcessor::addImageStorageAccess(const ImageStorageAccess* access) {
     fImageStorageAccesses.push_back(access);
 }
 
@@ -223,22 +222,19 @@
 
 GrResourceIOProcessor::TextureSampler::TextureSampler() {}
 
-GrResourceIOProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider,
-                                                      sk_sp<GrTextureProxy> proxy,
+GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
                                                       const GrSamplerParams& params) {
-    this->reset(resourceProvider, std::move(proxy), params);
+    this->reset(std::move(proxy), params);
 }
 
-GrResourceIOProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider,
-                                                      sk_sp<GrTextureProxy> proxy,
+GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
                                                       GrSamplerParams::FilterMode filterMode,
                                                       SkShader::TileMode tileXAndY,
                                                       GrShaderFlags visibility) {
-    this->reset(resourceProvider, std::move(proxy), filterMode, tileXAndY, visibility);
+    this->reset(std::move(proxy), filterMode, tileXAndY, visibility);
 }
 
-void GrResourceIOProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider,
-                                                  sk_sp<GrTextureProxy> proxy,
+void GrResourceIOProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy,
                                                   const GrSamplerParams& params,
                                                   GrShaderFlags visibility) {
     fParams = params;
@@ -247,8 +243,7 @@
     fVisibility = visibility;
 }
 
-void GrResourceIOProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider,
-                                                  sk_sp<GrTextureProxy> proxy,
+void GrResourceIOProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy,
                                                   GrSamplerParams::FilterMode filterMode,
                                                   SkShader::TileMode tileXAndY,
                                                   GrShaderFlags visibility) {