commit | fbe0793526526ae47f02c7a011e29c401ef191f4 | [log] [tgz] |
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author | Yuqian Li <liyuqian@google.com> | Tue Nov 07 11:19:52 2017 -0500 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Tue Nov 07 16:40:08 2017 +0000 |
tree | eaf42cb086275c5fe0e348eb2f7afdfa5a3fe31c | |
parent | 63bc48d09323a62c8c67237fc66ad6ec7105e973 [diff] |
Correct edges_too_close If the next edge has 0 fDX, we should add a SLACK = 1 so two edges with fX less than 1 pixel apart should be considered close, and noRealBlitter should be true to force the use of AdditiveBlitter and the cumulation of alpha. The changed GM will show bleed through if SLACK is 0. The artifact without the fix can be seen at: https://fiddle.skia.org/c/f6912f1af6c14e054f5b5935a93380ea Bug: skia: Change-Id: I15f9c3aef25a0357cd11d447e7bf0b4fbac0ce67 Reviewed-on: https://skia-review.googlesource.com/67804 Commit-Queue: Yuqian Li <liyuqian@google.com> Reviewed-by: Cary Clark <caryclark@google.com>