Reland "Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType"""
This is a reland of 997b37fdb986b45ff9941319b0111b188e749cfc
Layout tests have been suppressed.
Original change's description:
> Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType""
>
> This reverts commit 078e8faa26d8b1f33a92e57f587be011150d1776.
>
> Change-Id: I67b2970584db5a1afbf9928b77c5444947ef71a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255897
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I6db4cff8b71ef1f29ac47f7729b9514d009f730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256225
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
index 4245e9e..e4ae6c0 100644
--- a/src/gpu/GrSoftwarePathRenderer.cpp
+++ b/src/gpu/GrSoftwarePathRenderer.cpp
@@ -144,7 +144,6 @@
void GrSoftwarePathRenderer::DrawToTargetWithShapeMask(
sk_sp<GrTextureProxy> proxy,
- GrColorType srcColorType,
GrRenderTargetContext* renderTargetContext,
GrPaint&& paint,
const GrUserStencilSettings& userStencilSettings,
@@ -166,7 +165,7 @@
SkIntToScalar(-textureOriginInDeviceSpace.fY));
maskMatrix.preConcat(viewMatrix);
paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(
- std::move(proxy), srcColorType, maskMatrix, GrSamplerState::Filter::kNearest));
+ std::move(proxy), kPremul_SkAlphaType, maskMatrix, GrSamplerState::Filter::kNearest));
DrawNonAARect(renderTargetContext, std::move(paint), userStencilSettings, clip, SkMatrix::I(),
dstRect, invert);
}
@@ -386,10 +385,9 @@
*args.fUserStencilSettings, *args.fClip, *args.fViewMatrix, devClipBounds,
unclippedDevShapeBounds);
}
- DrawToTargetWithShapeMask(
- std::move(proxy), GrColorType::kAlpha_8, args.fRenderTargetContext,
- std::move(args.fPaint), *args.fUserStencilSettings, *args.fClip, *args.fViewMatrix,
- SkIPoint{boundsForMask->fLeft, boundsForMask->fTop}, *boundsForMask);
+ DrawToTargetWithShapeMask(std::move(proxy), args.fRenderTargetContext, std::move(args.fPaint),
+ *args.fUserStencilSettings, *args.fClip, *args.fViewMatrix,
+ SkIPoint{boundsForMask->fLeft, boundsForMask->fTop}, *boundsForMask);
return true;
}