Support sample coords in .fp main()
This removes the code generation support for @coordTransform and sk_TransformedCoords2D
when processing .fp files. Instead, the main() function can optionally add a float2
parameter. This is marked as the SK_MAIN_COORDS builtin, just like the main function
for a runtime pipeline stage.
Bug: skia:10416
Change-Id: I0c192d890bb798a1167bc445003f6ddffe6118f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299687
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/effects/generated/GrMagnifierEffect.cpp b/src/gpu/effects/generated/GrMagnifierEffect.cpp
index b447b1a..118e1b6 100644
--- a/src/gpu/effects/generated/GrMagnifierEffect.cpp
+++ b/src/gpu/effects/generated/GrMagnifierEffect.cpp
@@ -48,9 +48,8 @@
offsetVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kHalf2_GrSLType, "offset");
fragBuilder->codeAppendf(
- R"SkSL(float2 coord = %s;
-float2 zoom_coord = float2(%s) + coord * float2(%s, %s);
-float2 delta = (coord - %s.xy) * %s.zw;
+ R"SkSL(float2 zoom_coord = float2(%s) + %s * float2(%s, %s);
+float2 delta = (%s - %s.xy) * %s.zw;
delta = min(delta, float2(half2(1.0, 1.0)) - delta);
delta *= float2(%s, %s);
float weight = 0.0;
@@ -63,21 +62,21 @@
float2 delta_squared = delta * delta;
weight = min(min(delta_squared.x, delta_squared.y), 1.0);
})SkSL",
- args.fSampleCoord, args.fUniformHandler->getUniformCStr(offsetVar),
+ args.fUniformHandler->getUniformCStr(offsetVar), args.fSampleCoord,
args.fUniformHandler->getUniformCStr(xInvZoomVar),
- args.fUniformHandler->getUniformCStr(yInvZoomVar),
+ args.fUniformHandler->getUniformCStr(yInvZoomVar), args.fSampleCoord,
args.fUniformHandler->getUniformCStr(boundsUniformVar),
args.fUniformHandler->getUniformCStr(boundsUniformVar),
args.fUniformHandler->getUniformCStr(xInvInsetVar),
args.fUniformHandler->getUniformCStr(yInvInsetVar));
- SkString _coords1077("mix(coord, zoom_coord, weight)");
- SkString _sample1077;
- _sample1077 = this->invokeChild(_outer.src_index, args, _coords1077.c_str());
+ SkString _coords1043 = SkStringPrintf("mix(%s, zoom_coord, weight)", args.fSampleCoord);
+ SkString _sample1043;
+ _sample1043 = this->invokeChild(_outer.src_index, args, _coords1043.c_str());
fragBuilder->codeAppendf(
R"SkSL(
%s = %s;
)SkSL",
- args.fOutputColor, _sample1077.c_str());
+ args.fOutputColor, _sample1043.c_str());
}
private: