Use GrProgramInfo's primitiveType field
This improves the encapsulation of all the data required to make a program/pipeline w/in the GrProgramInfo class.
Bug: skia:9455
Change-Id: Ib41519c8ded9f27a7bbe787097a431b38ab101bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253376
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h
index 391bfe1..dea6131 100644
--- a/src/gpu/GrProgramDesc.h
+++ b/src/gpu/GrProgramDesc.h
@@ -31,11 +31,9 @@
* @param desc The built and finalized descriptor
* @param renderTarget The target of the draw
* @param programInfo Program information need to build the key
- * @param primitiveType Controls whether the shader will output a point size.
* @param gpu Pointer to the GrGpu object the program will be used with.
**/
- static bool Build(GrProgramDesc*, const GrRenderTarget*, const GrProgramInfo&,
- GrPrimitiveType, GrGpu*);
+ static bool Build(GrProgramDesc*, const GrRenderTarget*, const GrProgramInfo&, GrGpu*);
// This is strictly an OpenGL call since the other backends have additional data in their
// keys