Remove precision from GrGLSLVaryingHandler
(It's built into the types now.)
Bug: skia:
Change-Id: I44edc6e71098cf74387091903e920b1dd929b103
Reviewed-on: https://skia-review.googlesource.com/59880
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 0b4ee07..0eb417a 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -78,7 +78,7 @@
varyingHandler->emitAttributes(gp);
GrGLSLVertToFrag v(kFloat4_GrSLType);
- varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
+ varyingHandler->addVarying("ConicCoeffs", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
@@ -555,14 +555,14 @@
fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kFloat3x3_GrSLType, "KLM",
&devkLMMatrixName);
GrGLSLVertToFrag v(kFloat3_GrSLType);
- varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
+ varyingHandler->addVarying("CubicCoeffs", &v);
vertBuilder->codeAppendf("%s = %s * float3(%s, 1);",
v.vsOut(), devkLMMatrixName, gpArgs->fPositionVar.c_str());
GrGLSLVertToFrag gradCoeffs(kFloat4_GrSLType);
if (kFillAA_GrProcessorEdgeType == fEdgeType || kHairlineAA_GrProcessorEdgeType == fEdgeType) {
- varyingHandler->addVarying("GradCoeffs", &gradCoeffs, kHigh_GrSLPrecision);
+ varyingHandler->addVarying("GradCoeffs", &gradCoeffs);
vertBuilder->codeAppendf("float k = %s[0], l = %s[1], m = %s[2];",
v.vsOut(), v.vsOut(), v.vsOut());
vertBuilder->codeAppendf("float2 gk = float2(%s[0][0], %s[1][0]), "