Remove precision from GrGLSLVaryingHandler
(It's built into the types now.)
Bug: skia:
Change-Id: I44edc6e71098cf74387091903e920b1dd929b103
Reviewed-on: https://skia-review.googlesource.com/59880
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
index 8effbc7..cb421ad 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -53,7 +53,7 @@
strVaryingName.printf("TransformedCoords_%d", i);
GrGLSLVertToFrag v(varyingType);
- varyingHandler->addVarying(strVaryingName.c_str(), &v, kHigh_GrSLPrecision);
+ varyingHandler->addVarying(strVaryingName.c_str(), &v);
SkASSERT(kFloat2_GrSLType == varyingType || kFloat3_GrSLType == varyingType);
handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);