move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829303002
Review URL: https://codereview.chromium.org/1829303002
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
index fa88e3e..1da888f 100755
--- a/samplecode/SampleLighting.cpp
+++ b/samplecode/SampleLighting.cpp
@@ -31,11 +31,10 @@
class LightingView : public SampleView {
public:
- SkAutoTUnref<SkShader> fShader;
- SkBitmap fDiffuseBitmap;
- SkBitmap fNormalBitmap;
- SkScalar fLightAngle;
- SkScalar fColorFactor;
+ SkBitmap fDiffuseBitmap;
+ SkBitmap fNormalBitmap;
+ SkScalar fLightAngle;
+ SkScalar fColorFactor;
LightingView() {
SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
@@ -45,16 +44,8 @@
fLightAngle = 0.0f;
fColorFactor = 0.0f;
-
- SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle, 1.0f));
-
- fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
- lights, SkVector::Make(1.0f, 0.0f),
- nullptr, nullptr));
}
- virtual ~LightingView() {}
-
protected:
// overrides from SkEventSink
bool onQuery(SkEvent* evt) override {
@@ -74,13 +65,10 @@
SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLightAngle,
fColorFactor));
-
- fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
+ SkPaint paint;
+ paint.setShader(SkLightingShader::Make(fDiffuseBitmap, fNormalBitmap,
lights, SkVector::Make(1.0f, 0.0f),
nullptr, nullptr));
-
- SkPaint paint;
- paint.setShader(fShader);
paint.setColor(SK_ColorBLACK);
SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),