Revert "Revert "converted vertex shaders to device coords""
This reverts commit 29b3434e48ca41672266ac40f5b9e8f8a0405cb5.
Reason for revert: The Chrome perf regression is suspect & the Nexus 5 is broken w/o this CL.
Original change's description:
> Revert "converted vertex shaders to device coords"
>
> This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936.
>
> Reason for revert: Chrome perf regressions
>
> Bug: skia:
> Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473
> Reviewed-on: https://skia-review.googlesource.com/99040
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=csmartdalton@google.com,ethannicholas@google.com
Change-Id: Iff3c9fce65beeca16028ae59d4d08b1413b90530
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/99241
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp
index b3b4b9f..39392f9 100644
--- a/src/gpu/gl/GrGLUniformHandler.cpp
+++ b/src/gpu/gl/GrGLUniformHandler.cpp
@@ -10,10 +10,19 @@
#include "gl/GrGLCaps.h"
#include "gl/GrGLGpu.h"
#include "gl/builders/GrGLProgramBuilder.h"
+#include "SkSLCompiler.h"
#define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
+bool valid_name(const char* name) {
+ // disallow unknown names that start with "sk_"
+ if (!strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
+ return !strcmp(name, SkSL::Compiler::RTADJUST_NAME);
+ }
+ return true;
+}
+
GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
uint32_t visibility,
GrSLType type,
@@ -23,6 +32,7 @@
int arrayCount,
const char** outName) {
SkASSERT(name && strlen(name));
+ SkASSERT(valid_name(name));
SkASSERT(0 != visibility);
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
@@ -36,7 +46,7 @@
// uniform view matrix, they should upload the view matrix in their setData along with regular
// uniforms.
char prefix = 'u';
- if ('u' == name[0]) {
+ if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
prefix = '\0';
}
fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);