commit | ff271c29a64f59d538e644210b0f207666f856b5 | [log] [tgz] |
---|---|---|
author | jvanverth <jvanverth@google.com> | Mon Apr 06 13:58:59 2015 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Mon Apr 06 13:58:59 2015 -0700 |
tree | 4aef22f602f1fae385ec531f9b6a4b0efd7cad62 | |
parent | dfaebfba4296cb8d790aafa8a6023a8e54a2b7ff [diff] |
Revert of Calculate inverse scale for distance fields in vertex shader (patchset #6 id:100001 of https://codereview.chromium.org/1029423003/) Reason for revert: This appears to be breaking large text on Nexus 7. Original issue's description: > Calculate inverse scale for distance field text in vertex shader > > This is for the uniform scale case only. Using the dFdx() function on certain > Mali GPUs causes issues because the precision is too low, so we have to > compute 1/scale from the view matrix instead. > > BUG=skia:3528 > > Committed: https://skia.googlesource.com/skia/+/5b143038cb47763974d2750ed78d436eb6c38bea TBR=bsalomon@google.com,joshualitt@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3528 Review URL: https://codereview.chromium.org/1066613003