Make the src rects of truths in SkLatticeIter be integral.

This will make the non-bleed gpu implementation more sane as we will
know that the input src rects are at integers and if offset by +/-0.5
we will be at pixel centers.

No change in behavior, since src rects really were integral all along.

Bug: b/77917978

Change-Id: I7193ff0b38de5d10debc24a0121e643573c47cda
Reviewed-on: https://skia-review.googlesource.com/125740
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
diff --git a/src/core/SkLatticeIter.cpp b/src/core/SkLatticeIter.cpp
index 434cce6..fcc12c6 100644
--- a/src/core/SkLatticeIter.cpp
+++ b/src/core/SkLatticeIter.cpp
@@ -76,10 +76,9 @@
 /**
  *  Set points for the src and dst rects on subsequent draw calls.
  */
-static void set_points(float* dst, float* src, const int* divs, int divCount, int srcFixed,
-                       int srcScalable, float srcStart, float srcEnd, float dstStart, float dstEnd,
+static void set_points(float* dst, int* src, const int* divs, int divCount, int srcFixed,
+                       int srcScalable, int srcStart, int srcEnd, float dstStart, float dstEnd,
                        bool isScalable) {
-
     float dstLen = dstEnd - dstStart;
     float scale;
     if (srcFixed <= dstLen) {
@@ -94,8 +93,8 @@
     src[0] = srcStart;
     dst[0] = dstStart;
     for (int i = 0; i < divCount; i++) {
-        src[i + 1] = (float) (divs[i]);
-        float srcDelta = src[i + 1] - src[i];
+        src[i + 1] = divs[i];
+        int srcDelta = src[i + 1] - src[i];
         float dstDelta;
         if (srcFixed <= dstLen) {
             dstDelta = isScalable ? scale * srcDelta : srcDelta;
@@ -254,7 +253,7 @@
     fNumRectsToDraw = 9;
 }
 
-bool SkLatticeIter::next(SkRect* src, SkRect* dst, bool* isFixedColor, SkColor* fixedColor) {
+bool SkLatticeIter::next(SkIRect* src, SkRect* dst, bool* isFixedColor, SkColor* fixedColor) {
     int currRect = fCurrX + fCurrY * (fSrcX.count() - 1);
     if (currRect == fNumRectsInLattice) {
         return false;